Brian Boru said:
Pending modding community magic, do either of these help?
How to Find and Fly the Ikran - Avatar: Frontiers of Pandora Guide - IGN
The Ikran are flying creatures native to Pandora, and are abundant in Avatar: Frontiers of Pandora. As you traverse the Western Frontier, your Na’vi
www.ign.com
I'll read that, but I think it will be awhile before i can get the flying mount, and I've also had a bit of a change of heart on travel (see below).
Colif said:
It sounds like you were right, its not a game for you. This games looks scream pretty pixels. Digital Foundries review was obvious as soon as I saw game. Graphics is all you need. Another game using UE5 as a crutch...
I may have been too hasty last night. There's actually a lot of depth to this game that I couldn't see from my frustration at being unable to traverse the world (see below)
TLDR: I decided to relax and now I'm really enjoying the game.
*** @Brian Boru Before I ramble on and forget, I experimented during a random encounter with the Easy difficulty, but this game's Easy reminds me of Ghost Recon Breakpoint in that it is practically impossible to die and killing stuff is a breeze. You and I both occasionally play on Easy but 20 years from now when you play this, you might want to try Normal, as Easy presents no challenge at all.***
Okay, well, I was mostly frustrated last night when I posted. The main reason for my frustration was trying to unlock co-op as fast as possible and running into a bunch of barriers to doing that.
This morning I knew I only had two missions left. One of them was timed and involved travel, which is why I quit last night, but this morning I decided I'd just do it how many ever times that it took. I immediately took off in the wrong direction, tried to make a jump and died. I went the right way the second time, made it to the mission zone on time and completed it. It was a defense mission, very familiar for FC players.
So now all I had to do was one more quest, and it was just to travel to an area, untimed, and talk to someone. This made me relax. I still had no food and couldn't craft any more ammo, so I started looking around and looting the bodies.
Eventually I started making my way casually toward the objective, using my Navi sight very frequently to find resources and stuff to kill. This is when I started to realize how deep the game was, and I really started to enjoy myself.
Wherever you are, you can use the Navi sight, and it will hone in on these special plants (if they are anywhere near you) that are hidden away and which will give you skill points. The skill point system is pretty extensive, maybe more than in any FC game, and I spent a lot of time reading through the options.
I found a lot of cooking ingredients and crafting supplies and realized that these systems were very deep, as well. I took a long and relaxing trip to the objective, taking every resource I could carry, and had a lot of fun doing it.
When I got there, I found the crafting and cooking tables. I got a new bow recipe from a woman and crafted it. The crafted quality was low because my materials weren't the best, but the bow did more damage than my current one, so I was happy. This particular bow could use poison arrows, but I was unable to craft any just yet. I also couldn't craft any clothes because I hadn't collected enough of the right hides, but having been in-game hungry for the last hour, I had collected a ton of cooking ingredients.
You discover cooking recipes by simply putting various ingredients together and cooking them. As far as I can tell, you can't really fail at cooking. I made a ton of food. I have food that boosts my health, that boosts my resistance and that boosts my damage. I also had a moldy egg and made a meal that produces an upset stomach. I ate that immediately just to get rid of the constant "hunger" message and since I wasn't doing anything serious that an upset stomach might interfere with.
I didn't really seem to have much in the way of a mission. I knew I was supposed to hunt to improve my standing with the clan, so I wandered back to the cave entrance and looked out at the beautiful world, and this time I saw many potential paths to take.
That's when I realized I had reached that magic moment when I would play this game even without Guido.