SteelStar
Senior Systems Designer
- Tuesday at 10:10 AM
- #1
Hello, everyone!
Welcome to the second preview of Raid Loot! A lot of you provided fantastic feedback both here and in the Official Discord, and while we can't incorporate everything, we have made a lot of fixes and a few adjustments based on that feedback. Here's what has changed since last Preview:
- Ingredients and Runes now drop properly in the Raid's end chest.
- Effects from Sealed in Fire upgrades no longer disappear on unequip.
- Recipes in the Ritual Table now require the correct items.
- The Sealed in Undeath recipe that grants Legendary Affirmation now does so properly.
- The Legendary Salt on Spur, the Claw of Death has been replaced by Legendary Paralysis. (You can still put Legendary Salt on it via Sealed in Fire).
- Wrath of the Zealot on Omen, Herald of the Fall now applies its Sacred damage bonus properly.
- Palisade and Brimstone work with the Ritual Table properly now.
- Items from the Raid that have Flamescale are now Adamantine
- Palisade, the Ward of Karliath now has raid dice.
- Palisade, the Ward of Karliath now has the 4th effect that was missing in Preview 1 (the Mobility feat).
- Death's Deferral's Death Ward clicky has been replaced with Undying.
- Minor Artifacts from the Raid now have the Blue slot they were missing in Preview 1.
- Nova, the Wild Star's Touched by Wild Magic effect now works.
- 3rd Degree Burns now functions on its own DOT channel, letting it stack with Dripping with Magma.
- Reflection of Warblade Armors have had their Improved Demonic Shield replaced with Accuracy.
- Reflection of the Artlade now has the correct number of Curse Absorption charges.
- Reflection of the Warblade now has the version of Dripping with Magma that works with spellcasting.
- Quality Positive Lore now appears at the correct values.
- Fixed an issue where the word Quality made its way into Positive Lore in places it shouldn't have.
To reiterate for those who didn't see the Preview 1 thread: Everything that's currently planned for the Raid can be found in the Test Dojo vendor, including some base ingredients. Next to him, you'll notice a crafting altar. This altar can be used to:
- Add your choice from a list of effects to weapons from this Raid that have the Sealed in Fire effect. Note that if you already have an effect you added via Sealed in Fire, adding another will remove the existing one.
- Add your choice from a list of effects to accessories from this Raid that have the Sealed in Undeath effect. Note that if you already have an effect you added via Sealed in Fire, adding another will remove the existing one.
- Upgrade certain Quest items (specifically Golden Age weapons, the three special Blades, and their associated armors) into more powerful Raid versions.
We're getting close to release, but may have time for a few smaller adjustments! A few notes on feedback:
- Strong feedback includes what you liked, what you would like to see changed, and ideally HOW you would like to see it change.
- We will not be adding any items with both Sun AND Moon slots on them
- We will not be adding Sun slots to any item slots that didn't already get Sun Slots in Myth Drannor
- We will not be adding Moon slots to any item slots that didn't already get Moon Slots in Myth Drannor
- At this time, we absolutely won't be adding any new items that aren't already here in this Preview. That said, we may be able to adjust aspects of the items themselves.
Abramax
Well-known member
- Wednesday at 11:09 AM
- #2
Nothing for imbue builds when Thayan Pactmage's Bangle Bracers give +3 pact Dice.
Aeon, the Blazing Reign could have an option to change Elasticity to be spellpower/imbue builds friendly instead of the only Physical/crit builds option.
D
DBZ
Well-known member
- Wednesday at 11:11 AM
- #3
The pact dice are the bandaid for the massive shot gun to the face problems that is warlocks there all better now
R
Raedier
Well-known member
- Wednesday at 11:15 AM
- #4
Spur, the claw of death could have been amazing for casters, you had to ruin it tho.
Abramax
Well-known member
- Wednesday at 11:22 AM
- #5
Raedier said:
Spur, the claw of death could have been amazing for casters, you had to ruin it tho.
Or at least make the Legendary Paralysis working with spells also...
F
FixBows
Well-known member
- Wednesday at 1:47 PM
- #6
Abramax said:
Nothing for imbue builds when Thayan Pactmage's Bangle Bracers give +3 pact Dice.
Aeon, the Blazing Reign could have an option to change Elasticity to be spellpower/imbue builds friendly instead of the only Physical/crit builds option.
Anything except Elasticity and Alacrity would mean you use Chaosbow instead. I understand wanting something for imbue dice, but taking out either of those two would be a disaster. Wouldn't it be cool to have a few different quivers (arrow or bolt only effects) which would include something like an imbue bonus? For one of my archers, I always want to see something to enhance paralyze DCs and it doesn't really happen directly. I think having raid quivers would solve a lot of wants and desires of archers.
Teh_Troll
Well-known member
- Wednesday at 2:00 PM
- #7
FixBows said:
Anything except Elasticity and Alacrity would mean you use Chaosbow instead. I understand wanting something for imbue dice, but taking out either of those two would be a disaster. Wouldn't it be cool to have a few different quivers (arrow or bolt only effects) which would include something like an imbue bonus? For one of my archers, I always want to see something to enhance paralyze DCs and it doesn't really happen directly. I think having raid quivers would solve a lot of wants and desires of archers.
Why make this an either/or? Bows are kinda lousy right now, give it both.
P
PraetorPlato
Well-known member
- Wednesday at 2:02 PM
- #8
Bumping the request to move the tank boots to a slot that doesn't overlap with the best tank gear from MD (absorb boots). Ring would be ideal+fit the artifact gearing well!
L
Lichcrak
Member
- Wednesday at 2:14 PM
- #9
PraetorPlato said:
Bumping the request to move the tank boots to a slot that doesn't overlap with the best tank gear from MD (absorb boots). Ring would be ideal+fit the artifact gearing well!
Ring would suck cause no sun/moon slot. And the abs boots are meh. Can fit 2 abs on a gem and then just scroll which ever other you need. Its not hard to fit the basic abs's.
Eme
Well-known member
- Wednesday at 2:20 PM
- #10
SteelStar said:
Upgrade certain Quest items (specifically Golden Age weapons, the three special Blades, and their associated armors) into more powerful Raid versions.
does this work for the wraps?
Habreno
Member
- Wednesday at 2:22 PM
- #11
Abramax said:
Nothing for imbue builds when Thayan Pactmage's Bangle Bracers give +3 pact Dice.
Aeon, the Blazing Reign could have an option to change Elasticity to be spellpower/imbue builds friendly instead of the only Physical/crit builds option.
There's nothing boosting Pact dice right now. There's plenty of ways to boost Imbue dice. Let Warlocks get a bone here, they're in bad shape at cap right now as it is.
Teh_Troll
Well-known member
- Wednesday at 2:33 PM
- #12
Am I missing something or is this raid missing ALL Knight's Training weapons?
rabidfox
The People's Champion
- Wednesday at 2:38 PM
- #13
Eme said:
does this work for the wraps?
There was a recipe for every golden age weapon to upgrade.
Eme
Well-known member
- Wednesday at 3:22 PM
- #14
rabidfox said:
There was a recipe for every golden age weapon to upgrade.
thanks, Rabidfox
rabidfox
The People's Champion
- Wednesday at 3:29 PM
- #15
Eme said:
thanks, Rabidfox
I
I dont Like gimps
Well-known member
- Wednesday at 3:47 PM
- #16
Dust Ash and Ooze are Bugged
Dust ---> Applies a weird vacuum notice
ash ----> same weird notice but ooze
Ooze --> Doesnt proc
Amoneth
Well-known member
- Wednesday at 3:51 PM
- #17
Same item feedback as the last round for me since it didn't change:
I'd like to see Light power and lore included on the Pactmage's Bangle, it's really hard to fit light into warlock gear and most use Utterdark.
I'd prefer to see Quality Spell Focus Mastery rather than Standard on the Red Wizard's Sight but that's just because it would allow me to fit in the Direbear belt since my request for Insightful Sheltering wasn't heard on the first feedback.
A
AMess
"I just wanted you to watch me dissolve"
- Wednesday at 3:52 PM
- #18
For the Reflection of Warblade Light Armor, having two attributes that can be slotted via augments (Accuracy & Deadly) is less appealing. Would prefer a 3rd/4th (profane) tier of Accuracy/Deadly in the Reflection model.
Loved the doublestrike!!
R
Rincewind
Well-known member
- Wednesday at 4:02 PM
- #19
Bows should be used mostly to get slow but strong attacks, imbue dices are not the best investment in bow builds, So I think Elasticity is a must,, Alacraty on the other hand could be change to something else that give us more physical damage, Sovereign Vorpal for example or maybe a unique type of double shot that is unique to this bow.
The Blonde
Catalogues Bugs
- Wednesday at 4:10 PM
- #20
[BUGS]
- Nova (Shuriken): "Touched by Wild Magic" refers to the weapon as a "deck of Tarokka Cards"; change the description of the effect to be more generic.
- The raid ingredients (sigils) need descriptions.
- Legendary Negation on Finality (shortsword) disappears when unequip the item (even when the item is not upgraded) or when you apply another LGS effect on it.
- Legendary Salt, Legendary Affirmation, and Legendary Vacuum don't trigger via ranged/thrown attacks or spells.
- Legendary Dust applies a bugged Legendary Vacuum debuff.
- Legendary Ash applies a bugged Legendary Ooze debuff.
- Legendary Ooze doesn't proc (even through melee attacks).
- The following armors have bugged visuals:
Outfit of the Warblade's Reflection
Outfit of the Artblade's Reflection
Outfit of the Crownblade's Reflection
Outfit of the Artblade
Outfit of the Warblade
Outfit of the Crownblade
[REQUESTS]
- Folly (Rapier): replace Metalline with Legendary Magma Surge (or anything else, but please ditch Metalline).
- Make Golden Age/Echo Blades remain BtA after becoming upgraded (they currently become BtC).
- Legendary Negation: The 30sec internal cooldown of Legendary Negation (LGS)/Vulkoor's Bite (Perfected Vulkoorim Pendant) is excessive for just 1d3 Negative Levels on a single enemy. Could you please lower it to something like 10-15s?
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